BASICS[/center]
Name: Karakia
Nicknames: Kara
Gender: Female
Sexual Orientation:
Age: 21
Race: Human (?)
APPEARANCE
Eye Color: ice blue
Hair Color: black
Height: 170cm
Weight: 65 kilos
Markings: Battle scares accrose her body but no one dares question them unless they want to meet her cold glare.
Apparel: Minimal clothing, gowing up wearing animale skins o anything that could be put together by hand. She does not like dresses as they restrict her movement nad tends to tear slits in them when forced into wearing them.
ADDITIONAL INFO
Personality: Kara has changed a lot, become softer after leaving the tribe, however she is still dominate and like to take charge. She easily resorts to violence due to her up brining and still has some of her harsh tongue.
Habits:
Likes:
Dislikes:
Special Ability:
Weapon: Axe, hands, andthing really that can cause damage.
HISTORY[/center]
Parents/Guardians: Kaarldor and Vortigern
Siblings: five half sibblings.
Hometown: Elk Clan
Birthday:12/12
History: Born as the member of the Elk Clan, Karakia (Kara) grew up as sone of their most promising barbarians with the ability to become the new clan leared once their current one passed, however destiny had other things in store for her.
At her coming of age at 18 a wizard from a town she raided told her that she was required else where. At first she ignored the old mans blabbering, however later got curious. He told her to go to the clifs in the east, there she would see a great city under attack, caught up in flames taller then anything she has ever seen and then travel to the city, there she will help a man in silver trapped in rubble under a tavern and if she saved him her she would go on a great adventure. Bored she she did as the man told her, to her suprise she saw what he told her. She then travelled to the city. It wasn't hard getting in as people ran in panic and chaos took over.
Karakia heard a chrash then a painful male scream, to her left of a tavern just as the mn said. She bit her lip debating if she wanted her life to change or stay the same, the screams contined. Even though screams were common in rainds this was differnt, there was no raiders, this was something differnt. That day Karakia did something she rarely did, saved the life of a warrior, a knight of the kingdom.
After that day, she stayed int he city waiting for the man to wake up. From what she was told he was the commander of the kings army, the youngest too. After several days he woke up and Karakia filled him in on what happened, lying of her name of course, Karakia was not a common name for the city folk and barbarians were not welcomed. He thanked her for saving him and said he would offer her anything. Her reply was "I want to know what happened here. I want to stop it from happening again."
Karakia knew that she would leave her clan there and then, that she must stop what was destrying cities, before it took over the forrests and clan lands. The Warrior Darrion De'Knight and Kara set off to find the beast that destroyed most of the city, but first she needed the wizard, the man who told her of a future that would change her life. After resuing him from her clan and taking a medic woman she found amoung the prisoners the four went off on their quest.
It was during one of their many adventures that a portal opened and swallowed her. She then woke up here in a strange land, which seemed more like a strange future then the world she was used too. Unsure on what to do she looks for a way to travel home or the reason she was sent here.